
- #THE USER INTERFACE THREAD APPEARS TO BE FROZEN PINGPLOTTER UPDATE#
- #THE USER INTERFACE THREAD APPEARS TO BE FROZEN PINGPLOTTER PC#
That packet loss in the second to last hop of the first trace isn't reach our servers, and as such is likely just data shaping. Those 5-10 second spikes you say you experienced in the first trace, were they the 'cannot interact with PoE' kind of spikes you specify in the OP? GGG would have to confirm.Ĭan't comment on the prediction algorithm - that's above my pay grade.
#THE USER INTERFACE THREAD APPEARS TO BE FROZEN PINGPLOTTER UPDATE#
I saw this issue before but dont think its appropriate - I have a Samsung 840 EVO SSD so disk access is blisteringly fast and if this were the cause then shouldn't I experience it more frequently and in a predictable way? Also, apparently steam does a bitlevel (could be mistaken) type update so the pack files as I understand it would not suffer the same independent patch problem - could be talking crap here. I have sent my ISP a query to find out if they are shaping/prioritising or doing something that could be affecting POE traffic. Packet loss not showing on pings/tracerts - Ok. Regarding the other possibilities suggested by Emjayen. Interestingly, in the first 300 packet report, you will see that there is packet loss at the second to last server po1.fcr01 but in the second report showing a route via the same ip does not show packet loss. (I was not logging when the issue happened on this server) Here is the report for the previous instance server 159.253.137.134 - just for confirmation of the route. | Host - % | Sent | Recv | Best | Avrg | Wrst | Last | Now I am making assumptions here and its likely that I am testing to the wrong IP but whats going on. The network is not lagging and not losing packets all the way to the IP and if you can manage to load a map - which I understand can possibly be on another physical server - its possible that the issue goes away. My only conclusion is that there are overloaded servers (or devices at the server end) causing this. Interestingly, if I get a gap I and can load a hideout or normal map, the lag normalises again. When running WinMTR during this time to the 37.58.67.210 server in Europe (think its Amsterdam or thereabouts) it reports perfect 190 to 220ms pings. you cant view your stash, chat timeouts, cant vendor things etc. from 200 to 2000ms.The in game graph bubbles around 215 normally but there are some days when this jumps and flat lines over 1 sec and obviously no in-game interaction is possible. Problem I experience is that in-game pings spike hugely sometimes.
#THE USER INTERFACE THREAD APPEARS TO BE FROZEN PINGPLOTTER PC#
My PC setup runs the game very well at max and never have performance problems other than network related.


When everything is normal, WinMTR shows pings very similar to in-game (F1) results. Normal in-game ping is around 215ms - not brilliant but perfectly ok to play.

Hardcore is almost impossible for obvious reasons.

I play on the European servers from South Africa on Standard leagues. Quick one that is really irritating me lately and hope that someone can provide help/suggestions.
