
They emerge in the Modern Era alongside Nationalists, and favor open immigration policies, good foreign relations, democracy and liberty. * Globalists: Consists primarily of well-educated citizens and immigrants as well as those working in the tourism sector and within diplomacy.
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They favor, as the name implies, industrialization while also having some similarities with the Capitalists (such as favoring Free Market in the Constitution), as well as moderate authoritarianism and decent education. * Industrialists: Consists of the population involved in industry and non-tourist advanced economy, and emerge in the Cold War era alongside the Environmentalists.

They have a perpetually high opinion of El Presidente, which can be increased further by constructing certain buildings (such as the colonial fort and the library). * Revolutionaries: Only a handful of citizens start out as Revolutionaries in the Colonial era, but the population increases with completing assignments from the Revolutionaries.

The Royalist population decreases as the player performs assignments from the Revolutionaries. Their opinion can only be improved ever-so-slightly by certain events. * Royalists: Most of the population starts out as this in the Colonial era, and have a perpetually low opinion of the Governor (which doesn't affect much, as elections, uprisings and rebellions do not occur during the Colonial Era). All citizens are either heavily one or the other, mildly one or the other or neutral for each of the groups, and new groups emerge with each age (Values and Economy in the World Wars, Environment in the Cold War and State Power in Modern times). All factions are also grouped into a binary group (Values for Militarists and Religious, Economy for Communists and Capitalists, Environment for Environmentalists and Industrialists and State Power for Nationalists and Globalists). The faction mechanic has been further changed by new factions emerging as the player advances in age, while in the case of transitioning from the Colonial to the World War era, removing the two colonial era factions. ''Tropico 5'' also added new factions, while scrapping the Loyalists and the Intellectuals (although the Environmentalists and the Globalists both inherited aspects of the Intellectual faction, and Nationalists have a few aspects of the Loyalist faction). A co-op/competitive multiplayer mode is also present. Radically different from previous installments, the map starts out partially fogged, adding elements of exploration to the game. There are also tech trees to research as well as a more elaborate trade system. With the lengthened timeline comes the dynasty feature, in which the player no longer just plays as el prez, but also his ancestors in earlier times, and can interact with his relatives. ''Tropico 5'' was released in May 2014 and utilizes a new "era" feature, which allows the player to start his governorship in the 19th century, at the height of colonialism, and maintain it well into the middle of the 21st century, facing the challenges of historic events such as the Great Depression and both World Wars in between.

''Modern Times'', Tropico 4's expansion, adds a whole host of new buildings and game modifying real world events that become available or occur at certain points on the timeline.
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>''"It is yet another beautiful day in Tropico! The sun is shining bright and the water is warm! If you aren't involved in any back-breaking labor activities, then grab a swimsuit and come to the beach!"''Ī series of RealTimeStrategy connectivity.
